// http://xahlee.org/3d/index.html // two intersecting squares #include "colors.inc" camera { location <7,15,-9> * .2 look_at 0 } light_source {<20, 15, 20> color White} prism { linear_sweep linear_spline 0, // starting height .4, // ending height 10, // the number of coordinates below //first square <1., 0.>, <0., 1.>, <-1., 0.>, <0., -1.>, <1., 0.>, //second square <1.5, 1.1>, <0.12, 0.92>, <0.28, -0.48>, <1.7, -0.32>, <1.5, 1.1> texture{pigment{color Orange}} finish {ambient .3} } plane { <0,1,0>, -0.008 pigment {checker color White, color Gray}}