// http://xahlee.org/3d/index.html #include "colors.inc" // 3 orthogonal cylinders merge { cylinder { <2,0,0>,<-2,0,0>, 1.1 open} cylinder { <0,0,2>,<0,0,-2>, 1.1 open} cylinder { <0,2,0>,<0,-2,0>, 1.1 open} pigment { Gray filter 0 } // filter is for transparency } camera { location <4,3,-2>*1.2 look_at 0 } light_source { <10, 10, 10> White } plane { y, -2 // y means <0,1,0> pigment { checker Red White } }