// http://xahlee.org/3d/index.html
// a pentagram prism
#include "colors.inc"
camera {
location <7,15,-9> * .2
look_at 0
}
light_source {<20, 15, 20> color White}
prism {
linear_sweep
linear_spline
0, // starting height
1, // ending height
6, // the number of coordinates below
<1., 0.>,
<-0.809017, 0.587785>,
<0.309017, -0.951057>,
<0.309017, 0.951057>,
<-0.809017, -0.587785>,
<1., 0.>
//,<0.5, 0.>, <0.15, 0.48>, <-0.4, 0.29>, <-0.4, -0.29>, <0.15, -0.48>,<0.5, 0.>
texture{pigment{color Yellow}}
finish {ambient .2 phong .6}
}
plane { <0,1,0>, -0.01 pigment {checker color White, color Gray}}