// http://xahlee.org/3d/index.html #include "colors.inc" background { color Cyan } camera { location <3,3,-3>*1 look_at <0,0,0> } light_source { <4,4,4> color White} torus { 1, 0.2 // main radius and tube radius pigment { Green } } torus { 1, 0.2 // main radius and tube radius. (the torus's directrix is the y-axes) rotate <-30,0,0> // rotate around x-axis 30° translate <1,0,0> // translate by the vector (1,0,0) pigment { Yellow } } plane { <0,1,0> // normal vector , 0 // distance from origin pigment { checker color White, color Red } }