FEZ (Video Game) Geometric Dissection of a Cube
Fez Video Game, Game Programing, is it Geometric Dissection of a Cube
video games are immensely interesting, and now there are millions of them.
- look at this, how many days to just design that cube?
- or come up with that alien gibberish.
- or the star patterns in the background?
- all just last a minute in the game.
(this game is fez)
- https://youtu.be/1cw40_Wu3K8?t=217
- wow, that cube blew up by splitting into cuboids.
- just to code that as graphics programing takes few days, in highest level language wolfram language.
- how do game programing do it?
- i presume, it isnt any easier. just tons of work.
- question for game programers.
- this is the moment when the cube disintegrate into parts.
- the game is fez, the video of this moment is at https://youtu.be/1cw40_Wu3K8?t=281
- is this just an 2D illustion via tricks (e.g. particles, but i don't think it is particles), or is it truly coded as geometric dissection of a cube coming apart?
- here's ai answer
- https://x.com/i/grok/share/dMHqznB9F4KDfN5rOYNXuVdpz
- not fully satisfactory answer, since it seems still some trick involved, because it says:
- “These are handled as 3D particle-like objects (small meshes or instances with simplified 3D physics/collision)”
- what is this 3D particle-like objects?
- so it doesn't seem real coding of all the coordinates of all the cuboids or 3D polyominos and with code that moves them apart.
- more ai answer, on the implementation of video game fez, of the scene the big cube above with polyomino-etched surfaces exploding into cuboid pieces.
- https://x.com/i/grok/share/uhjpkyNP9bcg81XK6xq7BfIJD
implementation of the video game fez.
- Behind Fez : Trixels (and why we don't just say voxels)
- By Renaud Bédard
- https://theinstructionlimit.com/behind-fez-trixels-and-why-we-dont-just-say-voxels
- Behind Fez : Trixels (part two)
- By Renaud Bédard
- https://theinstructionlimit.com/behind-fez-trixels-part-two
- Found the answer to my own question.
- The question:
- in the video game fez, there is a scene of a giant alien cube exploding into smaller cubes.
- is this coded as real geometric dissection of 3d pieces moving apart, or is it coded as illusion using sprite or other technique?
- answer:
- The smaller cubes cannot actually reassemble into the large one.
- In the game story, you need to find 32 cubes.
- Each one is a 2x2x2 cube, containing 8 unit cubes, and you need to find these 8 unit cubes to form one 2x2x2 cube.
- The beginning scene of an alien cube breaking apart is a cue for these little cubes of size 2 and 1 that the player needs to find.
- It implies that big alien cube is made up of 2x2x2 cubes, 32 of them, but 32 cannot be expressed as power of 3. i.e. there is no integer n such that 32 = n^3.
- Thus, in the game code, they must have coded these 2x2x2 cubes and 1x1x1 cubes flying out, gave the illusion that the big cube is composed of these cuboids.
- This is disappointing, because for those math oriented paying attention to detail, this scene does not make sense, is cheating.
- Also, the fact that the giant cube's surface of polyominos is deceiving. It made you think that the giant cube is composed of 3D polyominos, but when it exploded apart, there are just cuboids, no other shapes of 3D polyominos. Thus, the polyominos on the giant cube surface is just decorative in nature.
xah twitter post