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POV-Ray Metallic Spheres and Reflection

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Shiny Balls

To make a object reflective, use keyword “roughness” and “reflection” inside “finish”. The value for reflection is from 0 to 1. Here's a example:

texture{pigment{color Gray} finish{ reflection 1 }}
mirror balls
3 mirror balls, colored blue, red, gray, and each has reflection value set to 1. Source: mirror_balls.pov.
mirror balls2
5 mirror balls, with a mirror behind. The balls has progressive reflection values, from 0 to 1. mirror_balls2.pov.
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