# Intro to POV-Ray and 3D Geometry Programing

This page is a brief introduction to 3D model programing. More specifically, the goal is to use various programing tools, to create 3D-models, for the purposes of Illustrating Geometry, Algorithmic Mathematical Art, and dynamic visualization. This page introduces you to a few 3D graphics formats, and shows you how to use various programs to render them or view them with real-time rotation. (all tools and formats described here can be freely obtained.)

## POV-Ray

This section introduces the basics of POV-Ray. POV-Ray is a software that does rendering, and is very useful for 3D modeling.

- Intro to POV-Ray
- Constructive Solid Geometry
- Lighting Basics
- Surface of Revolution and Prisms
- Glassy Spheres and Transparency
- Metalic Spheres and Reflection
- Surfaces (WORK IN PROGRESS)
- Emacs POV-Ray Mode

## Mathematica Graphics

This section introduces Mathematica's graphics format, and how to use Java to view them real-time rotation.

- Intro to Mathematica Graphics
- Mathematica Graphics with LiveGraphics3D
- Mathematica Graphics with JavaView

## 3D Computer Graphics Related Essays

- Illustrating Geometry with POV-Ray
- Requirements For A Math Visualization Software System For 2020
- Algorithmic Mathematical Art
- 3D Visualization Design
- What is Technical Drawing, Descriptive Geometry, Projective Geometry, Linear Algebra
- Outline Rendering of 3D Models (POV-Ray)

- Math in Second Life (image gallery)
- What Is Perspective Drawing

## 2D Graphics Related Tips

If you have a question, put $5 at patreon and message me.