Wolfram: Mesh Region
Mesh
Mesh is a efficient data structure that represent a 2D surface by triangles. e.g. 3D wireframe models. In general, it represent manifold by simplexes.
Example:
Sphere
represent a sphere of a given center and radius,
but often you want to represent it as mesh of triangles, so that you can apply a function to points on the surface.
Example: a line is given by 2 end points. But you want to apply a transformation function to points on the line to deform it.
Convert Graphics to Mesh (Discretize Graphics)
Convert Mesh Object to Graphics Primitives
use
MeshPrimitives
to turn a
mesh
to list of
Graphics Primitives.
WolframLang, Graphics Programing
- Wolfram: Graphics Programing Index
- Wolfram: Plot and Visualization
- Wolfram: Graphics Primitives
- Wolfram: Graphics Directives
- Wolfram: Extract Graphics from Plot
- Wolfram: Geometric Transformation Functions
- Wolfram: Apply Transform to Graphics
- Wolfram: Compose Transformations
- Wolfram: Translate Copy Graphics
- Wolfram: Transformation Matrix
- Wolfram: GraphicsComplex
- Wolfram: Mesh Region
- Wolfram: Graphics Misc
- Wolfram: Animation