WolframLang: Mesh Region
Mesh
Mesh is a efficient data structure that represent a surface, solid, or region, by triangles (aka simplexes). e.g. 3D wireframe models.
For example, a line is given by 2 end points. But you might need to apply a transformation function to deform it. You need to break the line into tiny segments so the function can be applied to the points on the line.
another example,
Sphere
represent a sphere of a given center and radius,
but often you want to represent it as mesh of triangles, so that you can operate on the surface.
Convert Graphics to Mesh (Discretize Graphics)
Convert Mesh Object to Graphics Primitives
use
MeshPrimitives
to turn a
mesh
to list of
Graphics Primitives.
WolframLang, Graphics Programing
- WolframLang: Plot and Visualization
- WolframLang: Graphics Primitives
- WolframLang: Graphics Directives
- WolframLang: Extract Graphics from Plot
- WolframLang: Geometric Transformation Functions
- WolframLang: Compose Transformations
- WolframLang: Apply Transform to Graphics
- WolframLang: Translate Copy Graphics
- WolframLang: Transformation Matrix
- WolframLang: GraphicsComplex
- WolframLang: Mesh Region
- WolframLang: Graphics Misc
- WolframLang: Animation