“Bezier Curve” is a method of generating smooth curve in computer graphics. Note that it is a method of curve representation, and not a curve in the usual sense in math contexts.
The Bezier Curve method is named after the engineer Pierre Bézier.
Given 4 points P0, P1, P2, P3, find a parametric formula in polynomial such that it passes P0 with tangent vector[P0,P1], and passes P2 with tangent vector[P3,P2].
Solution, written in complex number notation:
z[t]=(1-t)^3*P0 + 3*t(1-t)^2*P1 + 3*t^2(1-t)*P2 + t^3*P3
We verify that
z==P0, z'==3*(P1-P0) z=P2, z'==3*(P2-P3)
Cubic Bezier Curve
see Bézier curve
See: Websites on Plane Curves, Printed References On Plane Curves.